![]() Like you metioned the MAA has one of the best camping skill where he can add 10+ dodge to the rest of your party. I prefer dodge over all other stats and I always equip a dodge trinket every time I embark on a quest. Generally I would like to play to avoid as much RNG as possible. I would rank the stats in the following order Hey Jerjare, thanks for taking the time for this write up! ![]() Other resistances like Virtue Chance or Deathblow Resistance can also be clutch but they are so situational you often don't want to gamble on them except for unusual situations (stack virtue chance items on a hero with 95 stress and send him out, hoping he'll pass his virtue test and provide buffs for the whole party that mission). One annoyingly common debuff is increased stress damage/reduced stress heals, and preventing this from sticking vs a Madman that keeps dodging for many rounds can potentially save you a lot of stress. ![]() Sure resisting that stun might be a lifesaver, but what other stats are you willing to sacrifice to crank it up? With recent changes, I think Debuff Resistance is the new hotness since so many enemies are dumping a debuff of one kind or another on you only Medicinal Herbs can remove them (nobody has a skill to remove debuffs, unfortunately) and many debuffs are tied to other resiststs sure you can build bleed resist, or you can build debuff resist to prevent your bleed resist from getting lowered all the time. ResistsResists can be good but they tend to be really situational. ![]()
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